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Merge mods new vegas
Merge mods new vegas










merge mods new vegas

I still would personally use it even on a first-time playthrough, but I received enough complaints for me to move it Since it makes the game more difficult by adjusting the default level cap, carry weight, and health formulas, it seems like a better fit. Gameplay: Moved JSawyer Ultimate to the Overhauls section. Utilities: Added my own custom INI for NVTF, as the performance INI from the mod page has been removed

merge mods new vegas

INI Tweaks: Removed the INI changes, as I don't think they help performance at all on high-end PCs and they are also the default settings on the High preset and below so lower-end PCs won't be affected (again provided they read the instructions)

merge mods new vegas

Nothing has techincally changed provided people follow the instructions correctly though INI Tweaks: Set the default value of iNumHWThreads to 2 in case people dont read the instructions to change it, it is safer to have it set to a value lower than the number of threads you have than having it set higher. Gameplay: Removed Marathoner (redundant with Just Assorted Mods' sprint) Gameplay: Finally replaced the individual Just mods with Just Assorted Mods, along with a custom INI for it Also has one unfixable bug lighting bug and one prety crucial bug I couldn't figure out where parts of the van mesh have bad collision and will cause the game to crash if an item collides with them)Ĭontent: Added a new Content section, which houses Uncut Wasteland and TLD along with a few new modsĬontent: Added Essential DLC Enhancements Merged Overhauls: Removed Mobile Truck Base (didn't really fit the spirit of the guide imo. Overhauls: Removed Follower Formula Redone (relatively devisive mod, companions are now balanced by Player Combat Priority and charisma is now balanced with the bCapSkillsBySPECIAL setting in Tweaks anyways) Overhauls: Removed Complex Vendors/Better Ghouls (redundant with Misc Merge) Overhauls: Removed GRA Relocated (related to above, weapons being on vendors gives the player to spend their plentiful amount of caps on) Overhauls: Removed Economy Overhaul (imo the economy will be busted no matter what and you will always have plenty of caps, so making everything cheaper doesn't really work)

merge mods new vegas

Visuals: Added Anniversary Anim Pack General Bug Fix Visuals: Removed New Vegas Redesigned 2 Revised (after playing every modern Bethesda game and trying a bunch of different face overhauls, I really just think dealing with vanilla faces is the best and by far easiest option) Bug Fixes: Seperated the section into two sections, Bug Fixes and Tweaksīug Fixes: Added Improved Lighting Shaders












Merge mods new vegas